![]() ![]() You requested me to center my values and there is an option for that in my adapter. We simple have a communication disconnect here. I'm not asking you to do anything out of the norm. This is the way all adapters and controllers work. In the channels somehow the data is getting shortened. You are faking this data because its an emulator. All I saying here is that the game is going to expect what the original controller is sending it. I have the Sega spec manuals that explains all of that. I'm mean obviously as that is what the game expects. ![]() The game will expect 8 bits, so at some point in your code you are down sampling DX's blown up size back down to 8 bits. DX always takes that range (or any range like you said) and blows it way up. The game pad has 8 bits of data for all axies. I never asked Sega why they decided to use 8 I just assumed they did that because everyone else did? ![]()
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